Monthly Archives: August 2016

Witches… Flash Game in Development!

Once again, it’s been a long time since I’ve updated but, there is news! No, really! I’ve had the idea of turning Witches and Bandits and Swords (Oh My!) into a free Flash game in the back of my head for a while now. For some reason, it recently demanded my undivided attention and I downloaded Flashdevelop and tried to learn Action Script 3. This was going to be no easy task given that I hadn’t coded anything since I made some crappy games on my dad’s ZX Spectrum in BASIC (some of them based on the seminal 1990 masterpiece, Advanced Lawnmower Simulator). After hours and hours, I got Flashdevelop working. After hours and hours and hours, I

A first draft of how the Witches graphics might look...

A first draft of how the Witches graphics might look…

got through three lessons (out of seventeen!) of Kyle Thompson’s excellent Youtube platform game tutorial. My attempt is here on Deviant Art, if you want a laugh. Realising that this would take- approximately- forever. I decided to take a shortcut.

I put an ad out on Kongregate, and am now working in a partnership with a very talented Greek coder named Paul who has been patient with my sad attempts to understand anything technical (“You want the text in XML? What’s that?”) and we’re making a great deal of progress, including a draft screenshot for the Tavern section in level 2 (pictured).

If nothing else, the game will be a case study in what you can do with no budget whatsoever. For instance, there are two or three dozen stock artists/ models on Deviant Art who soon won’t know what hit them, while I’m trawling the web for musicians who’ll let their work be used for credit and sheer love (and not that kind of love either- not unless it’s a really good tune…).

Along with searching for a new house in Manchester and my team in the hospital being understaffed, it’s been a very busy few weeks so far, and there’s no sign of any let up. Hopefully it will all be worth it. I’ll keep you posted.

Peace and Love,